STEMKOSKI Beginning Java Game Development with LibGDX
1. Auflage 2015
ISBN: 978-1-4842-1500-5
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
E-Book, Englisch, 276 Seiten
Reihe: Professional and Applied Computing
ISBN: 978-1-4842-1500-5
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
What You Will Learn
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How to use the LibGDX framework to create a host of 2D arcade game case studies
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How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS
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How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard
Who This Book Is For Readers should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.
Zielgruppe
Popular/general
Autoren/Hrsg.
Weitere Infos & Material
1. Getting Started with Java and LibGDX.- 2. Using the LibGDX Framework.- 3. Extending the LibGDX Framework.- 4. Audio and Resource Management.- 5. Advanced UI Design.- 6. Alternative Forms of Input.- 7. Integrating Third-Party Software.- 8. Introduction to 3D Programming.- 9. Taking Your Games Further.- Appendix A: Summary of Java Concepts Needed for This Book.




