Buch, Englisch, 302 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 487 g
Design and Implementation
Buch, Englisch, 302 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 487 g
ISBN: 978-1-84996-929-1
Verlag: Springer
In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Production Rendering: Design and Implementation is written by experienced graphics software developers and discusses the techniques they have used to implement feature film quality rendering engines.
Key Topics:
- A rendering framework for managing a micro polygon-oriented graphics pipeline
- Problems presented by different types of geometry showing how different surface types can be made ready for shading
- Shading and how it fits into a rendering pipeline
- How to write a good shader compiler
- Ray tracing in a production renderer
- Incorporating global illumination into a renderer
- Gathering surface samples into a final image
- Tips and tricks in rendering
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Software Engineering
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmierung: Methoden und Allgemeines
Weitere Infos & Material
A System Overview.- A Rendering Architecture.- Geometry.- Shading.- Compiling.- Ray Tracing.- Global Illumination.- Image Construction.- Rendering Gems.