Szablewicz | Mapping Digital Game Culture in China | E-Book | sack.de
E-Book

E-Book, Englisch, 218 Seiten, eBook

Reihe: East Asian Popular Culture

Szablewicz Mapping Digital Game Culture in China

From Internet Addicts to Esports Athletes
1. Auflage 2020
ISBN: 978-3-030-36111-2
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark

From Internet Addicts to Esports Athletes

E-Book, Englisch, 218 Seiten, eBook

Reihe: East Asian Popular Culture

ISBN: 978-3-030-36111-2
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark



In this book, Marcella Szablewicz traces what she calls the topography of digital game culture in urban China, drawing our attention to discourse and affect as they shape the popular imaginary surrounding digital games. Szablewicz argues that games are not mere sites of escape from Real Life, but rather locations around which dominant notions about failure, success, and socioeconomic mobility are actively processed and challenged. Covering a range of issues including nostalgia for Internet cafés as sites of youth sociality, the media-driven Internet addiction moral panic, the professionalization of e-sports, and the rise of the self-proclaimed loser (diaosi), Mapping Digital Game Culture in China uses games as a lens onto youth culture and the politics of everyday life in contemporary China. Based on ethnographic fieldwork conducted between 2009 and 2015 and first-hand observations spanning over two decades, the book is also a social history of urban China’s shifting technological landscape.
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1. Introduction: Mapping China's Digital Gaming Culture.- 2. Internet Cafés: Nostalgia, Sociality, and Stigma.- 3. Spiritual Opium: The Internet Addiction Panic and the Spiritually Ailing Nation.- 4. Patriotic Leisure: Games, Esports, and the Discourse of Productivity.- 5. Carving out a Spiritual Homeland.- 6. "Losers" Acting "Gay": Internet Slang, Memes, and Affective Intensities.- 7. Conclusion: Mainstreaming and Marginalizing Digital Games.


Dr. Marcella Szablewicz is Assistant Professor of Communication Studies at Pace University in New York City, where she teaches classes about digital media, popular culture, and moral panics about technology. She is a former recipient of a Fulbright scholarship and previously served as a Mellon Postdoctoral Fellow at the Massachusetts Institute of Technology. Her work has been published in peer-reviewed journals such as Games and Culture and the Chinese Journal of Communication , and she has authored chapters in Online Society in China (2011) and China’s Contested Internet (2015) .  You may follow her on Twitter @MSzabs or on her website, www.feiyaowan.com.



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