E-Book, Englisch, 224 Seiten
Teale Building Games with Flutter
1. Auflage 2022
ISBN: 978-1-80181-366-2
Verlag: De Gruyter
Format: EPUB
Kopierschutz: 0 - No protection
The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3
E-Book, Englisch, 224 Seiten
ISBN: 978-1-80181-366-2
Verlag: De Gruyter
Format: EPUB
Kopierschutz: 0 - No protection
No detailed description available for "Building Games with Flutter".
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Handheld Programmierung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion User Interface Design & Benutzerfreundlichkeit
Weitere Infos & Material
Table of Contents - Getting Started with Flutter Games
- Working with the Flame Engine
- Building a Game Design
- Drawing and Animating Graphics
- Moving the Graphics with Input
- Playing Sound Effects and Music
- Designing Your Own Levels
- Scaling the game for web and desktop
- Implementing Advanced Graphics Effects
- Making Intelligent Enemies With AI
- Finishing the Game
- Appendix: Answers