Buch, Englisch, 296 Seiten, Format (B × H): 189 mm x 246 mm, Gewicht: 454 g
Tips and Tricks for Game Development
Buch, Englisch, 296 Seiten, Format (B × H): 189 mm x 246 mm, Gewicht: 454 g
ISBN: 978-1-138-42821-8
Verlag: Taylor & Francis Ltd
Looking to become more efficient using Unity?
How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an introductory book offers, and allows you to work more quickly and powerfully in Unity. Packed full with easy-to-follow methods to get the most from Unity, this book explores time-saving features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, this book features a companion website at www.alanthorn.net, where you can download the book‘s companion files and also watch bonus tutorial video content.
Learn bite-sized tips and tricks for effective Unity workflows
Become a more powerful Unity user through interface customization
Enhance your productivity with rendering tricks, better scene organization and more
Better understand Unity asset and import workflows
Learn techniques to save you time and money during development
Zielgruppe
Postgraduate, Professional, and Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
IntroductionChapter 1: Editor CheatsChapter 2: Asset & Importing CheatsChapter 3: Scene, Component and GameObject CheatsChapter 4: Animation and TimeChapter 5: Persistence and AccessibilityChapter 6: Cameras, Rendering and LightingChapter 7: Coding & MonoDevelop TricksChapter 8: Performance and OptimizationChapter 9: Physics, Collisions and Path-FindingChapter 10: Debugging and BuildingIndex