Uskali / Gynnild / Jones | Immersive Journalism as Storytelling | Buch | 978-1-138-33766-4 | www.sack.de

Buch, Englisch, 201 Seiten, Format (B × H): 234 mm x 154 mm, Gewicht: 338 g

Uskali / Gynnild / Jones

Immersive Journalism as Storytelling

Ethics, Production, and Design
1. Auflage 2020
ISBN: 978-1-138-33766-4
Verlag: Taylor & Francis Ltd

Ethics, Production, and Design

Buch, Englisch, 201 Seiten, Format (B × H): 234 mm x 154 mm, Gewicht: 338 g

ISBN: 978-1-138-33766-4
Verlag: Taylor & Francis Ltd


This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives.

Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytellinghighlights both the opportunities and the challenges presented by this form of storytelling. The book discusses how immersive journalism has the potential to reach new audiences, change the way stories are told, and provide more interactivity within the news industry. Aside from generating deeper emotional reactions and global perspectives, the book demonstrates how it can also diversify and upskill the news industry. Further contributions address the challenges, examining how immersive storytelling calls for reassessing issues of journalism ethics and truthfulness, transparency, privacy, manipulation, and surveillance, and questioning what it means to cover reality when a story is told in virtual reality. Chapters are grounded in empirical data such as content analyses and expert interviews alongside insightful case studies that discuss Euronews, Nonny de la Peña’s Project Syria, and The New York Times’ VR application NYTVR.

This book is written for journalism teachers, educators, and students as well as scholars, politicians, lawmakers, and citizens with an interest in emerging technologies for media practice.

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Weitere Infos & Material


Introduction: What is Immersive Journalism?

Part I: Storytelling

Exploring the Immersive Journalism Landscape

Esa Sirkkunen, Jorge Vázquez-Herrero, Turo Uskali, and Heli Väätäjä

Case Study Euronews: A low-cost approach to Immersive Storytelling

Joakim Vindenes & Astrid Gynnild

Global Perspectives of Immersive Journalism

Sarah Jones

Part II: Ethics

The Impact of Emotions in Immersive Journalism

Turo Uskali & Pasi Ikonen

Project Syria: Accuracy in Immersive Journalism

Siri Flatlandsmo and Astrid Gynnild

Promisesand Perils in Immersive Journalism

Deborah G. Johnson

It’s not just about Empathy: Going beyond the Empathy Machine in Immersive Journalism

Sarah Jones

Part III: Production & Design

Place-Based Journalism, Aesthetics, and Branding

David O. Dowling

Case Study: Creating A Business Value in Immersive Journalism

Ilona Ilvonen, Joel Vanhalakka and Nina Helander

The Hierarchy of Needs for User Experiences in Virtual Reality

Chelsea Kelling, Heli Väätäjä, Otto Kauhanen, Jussi Karhu, Markku Turunen, Vesa Lindqvist, and Pasi Ikonen

Immersive Gaming as Journalism

Jonne Arjoranta, Raine Koskimaa and Marko Siitonen

Augmented Reality as News

Pasi Ikonen & Turo Uskali

Part IV: Education

Teaching Immersive Journalism

Turo Uskali & Pasi Ikonen

Immersive journalism as witnessing

Lars Nyre & Joakim Vindenes

Forecasting future trajectories for immersive journalism

Turo Uskali, Astrid Gynnild, Esa Sirkkunen, and Sarah Jones


Turo Uskali is an Associate Professor andHead of the Journalism program at the University of Jyväskylä, Finland. His research and teaching focus on the interplay of innovations and journalism, and the future of media industries.

Astrid Gynnild is a Professor and Head of the Journalism Research Group at the University of Bergen, Norway, andPrincipal Investigator of the ViSmedia project. Her current research and teaching focus is on visual journalism, new technologies, and innovation foresight.

Sarah Jones is Deputy Dean at De Montfort University, UK. Sarah is listed in the top 15 global influencers in VR, isa Google Jump Creator, and has advised the UK Government on Immersive Technology. Sarah has published extensively on immersive and emerging media.

Esa Sirkkunen works as a senior researcher at Research Centre COMET at the Tampere University, Finland. His research focuses on assemblages of digital technologies and journalism, and on broader themes like social theory, privacy, and freedom of speech.



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