Varma Agile Product Development
1. Auflage 2015
ISBN: 978-1-4842-1067-3
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
How to Design Innovative Products That Create Customer Value
E-Book, Englisch, 193 Seiten, eBook
ISBN: 978-1-4842-1067-3
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Popular/general
Autoren/Hrsg.
Weitere Infos & Material
1;Contents;6
2;About the Author;7
3;About the Technical Reviewer;9
4;Acknowledgments;10
5;Introduction;12
6;Chapter 1: Preamble;14
6.1; Spectrum of Problems;18
6.1.1; Solving Simple Problems;18
6.1.2; Solving Complicated and Complex Problems;19
6.1.3; Solving Anarchy Problems;20
6.2; Solving Problems in Software Development;21
6.3; Agility in Pre-software Days;25
6.4; Re-examining the Agile Manifesto;29
6.4.1; The Agile Manifesto;31
6.4.1.1;Are you serving the process well?;32
6.4.1.2;Tools can’t be wrong!;34
6.4.1.3;Customers are human beings too!;35
6.4.1.4;Show, don’t tell!;38
6.4.1.5;I’m loving it!;39
6.5; Accelerating the Agility;40
6.6; What’s next?;42
7;Chapter 2: Discover;43
7.1; Accidental Discovery vs. Directed Innovation;44
7.2; Lone Genius vs. Cross-Functional Team;45
7.3; Slow Market Research vs. Rapid Experimentation;47
7.4; Role-Based Innovation vs. Ability-Based Innovation;48
7.5; Ideas and Techniques;49
7.5.1; Brainstorming;50
7.5.2; Gamestorming;52
7.5.3; Bodystorming;54
7.5.4; Trystorming;56
7.5.5; Hackathons;57
7.5.6; Medici Effect;58
7.6; Conclusion;59
8;Chapter 3: Deliberate;61
8.1; Stealth Mode Development;62
8.1.1; What is the problem?;63
8.1.2; Who are my customers?;63
8.1.3; What do they want?;63
8.2; Collaborative Development;63
8.3; Prototyping;64
8.3.1; Back of Napkin;65
8.3.2; Paper Prototyping;67
8.3.3; Wireframes;70
8.3.4; Mock-ups;71
8.4; Design Thinking;72
8.5; Google Ventures’ Design Sprints;77
8.5.1; Before the Sprint: Prepare;78
8.5.2; Day 1: Understand;78
8.5.3; Day 2: Diverge;79
8.5.4; Day 3: Decide;80
8.5.5; Day 4: Prototype;80
8.5.6; Day 5: Validate;80
8.6; Customer Development, Lean Startup, and Business Model Canvas;81
8.6.1; Business Model Canvas;83
8.6.2; Lean Canvas;91
8.7; Conclusion;92
9;Chapter 4: Describe;94
9.1; Old-School Documentation;95
9.2; Product Vision;96
9.2.1; Elevator Pitch;97
9.2.2; Product Vision Box;98
9.2.3; Press Release;99
9.3; Product Roadmap;100
9.4; Product Backlog;102
9.5; Sprint Backlog;103
9.6; User Stories;104
9.7; Feature Prioritization;105
9.7.1; Kano Analysis;107
9.7.2; MoSCoW;108
9.7.3; Financial Measures;109
9.7.4; Pugh Matrix;112
9.8; Conclusions;113
10;Chapter 5: Design;115
10.1; Design as Differentiator?;116
10.2; What is Design ?;119
10.3; What is Good Design?;120
10.4; Human-Centered Design;124
10.4.1; User Personas;125
10.4.2; Empathy Map;127
10.4.3; Customer Journey Map;128
10.5; Lean UX;129
10.6; What about Software Design?;131
10.7; Conclusion;134
11;Chapter 6: Develop;136
11.1; The World Before;138
11.2; Extreme Programming;140
11.3; Agile;142
11.3.1; Agile Manifesto;142
11.3.2; The PM Declaration of Interdependence;143
11.4; Scrum;144
11.5; Lean;147
11.6; Kanban;154
11.6.1; Foundational Principles;155
11.6.2; Core Practices;156
11.7; Agile Engineering Practices;158
11.7.1; User Requirements;159
11.7.1.1;User Stories;159
11.7.1.2; Splitting User Stories;162
11.7.1.3;Estimating User Stories;163
11.7.1.4; Breaking Down Stories into Tasks;168
11.7.1.5;Backlog Grooming;169
11.7.1.6; User Story Mapping (USM);170
11.7.2; Design, Development, and Testing;172
11.8; Conclusion;175
12;Chapter 7: Deliver;177
12.1; Integration;178
12.2; Shipping;178
12.3; Software Configuration Management (SCM);180
12.4; Continuous Integration (CI);182
12.5; Continuous Delivery;185
12.6; Continuous Deployment (CD);186
12.7; DevOps;188
12.8; Conclusions;189
13;Index;190