E-Book, Englisch, 658 Seiten, eBook
Wang macOS Programming for Absolute Beginners
1. Auflage 2017
ISBN: 978-1-4842-2662-9
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
Developing Apps Using Swift and Xcode
E-Book, Englisch, 658 Seiten, eBook
ISBN: 978-1-4842-2662-9
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
Learn how to code for the iMac, Mac mini, Mac Pro, and MacBook using Swift, Apple's hottest programming language.Fully updated to cover the new MacBook Touch Bar, macOS Programming for Absolute Beginners will not only teach complete programming novices how to write macOS programs, but it can also help experienced programmers moving to the Mac for the first time. You will learn the principles of programming, how to use Swift and Xcode, and how to combine your knowledge into writing macOS programs. If you've always wanted to learn coding but felt stymied by the limitation of simplistic programming languages or intimidated by professional but complicated programming languages, then you'll want to learn Swift. Swift is your gateway to both Mac and iOS app development while being powerful and easy to learn at the same time, and macOS Programming for Absolute Beginners is the perfect place to start - add it to your library today.What You'll LearnMaster the basic principles of object-oriented programming Use Xcode, the main programming tool used for both macOS and iOS development See what makes Swift unique and powerful as a programming language and why you should learn it Create macOS programs using Swift and Xcode Apply interface principles that follow Apple's Human Interface GuidelinesTake advantage of the new Touch BarWho This Book Is ForPeople who want to learn programming for the first time and for experienced programmers wanting to learn Xcode and the Mac for the first time.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Weitere Infos & Material
Chapter 1: Understanding ProgrammingChapter 2: Getting to Know Xcode 8Chapter 3: The Basics of Creating a Mac ProgramChapter 4: Getting HelpChapter 5: Learning Swift with PlaygroundsChapter 6: Manipulating Numbers and StringsChapter 7: Making Decisions with BranchesChapter 8: Repeating Code with LoopsChapter 9: Storing Code in FunctionsChapter 10: Arrays and Dictionaries Chapter 11: Tuples, Sets, and Structures Chapter 12: Defining Custom TypesChapter 13: Creating Classes and ObjectsChapter 14: Inheritance, Polymorphism, and Extending ClassesChapter 15: Creating a User InterfaceChapter 16: Working with Views and StoryboardsChapter 17: Choosing Commands with ButtonsChapter 18: Making Choices with Radio Buttons, Check Boxes, Date Pickers, and SlidersChapter 19: Using Text with Labels, Text Fields, and Combo Boxes Chapter 20: Designing a User Interface with Constraints Chapter 21: Using Alerts and PanelsChapter 22: Creating Pull-down MenusChapter 23: Programming the Touch BarChapter 24: Protocol-Oriented ProgrammingChapter 25: Defensive ProgrammingChapter 26: Simplifying User Interface DesignChapter 27: Debugging Your ProgramsChapter 28: Planning a Program Before and After Coding