Open Mobile Development in C/C++
E-Book, Englisch, 442 Seiten, E-Book
ISBN: 978-0-470-74617-2
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Beginning with an introduction to the native programmingenvironments available and descriptions of the various technologiesand APIs available, you will first learn how to go about portingyour code to the Symbian platform.
Next, you will discover how to port to Symbian from other commonplatforms including Linux and Windows.
Finally, you can examine sample porting projects as well asadvanced information on topics such as platform security.
The author team consists of no less than six Forum NokiaChampions, together with technical experts from the Symbiancommunity, either working on Symbian platform packages or thirdparty application development. With this book, you will benefitfrom their combined knowledge and experience.
In this book, you will learn:
* How to port and make use of existing open source code to speedup your development projects
* How to port applications from other popular mobile platforms tothe Symbian platform
* How to write code that is portable across multipleplatforms
* The APIs in the Symbian platform for cross-platformdevelopment, such as support for standard C/C++ and Qt.
Autoren/Hrsg.
Weitere Infos & Material
About this Book.
Author Biographies.
Author's Acknowledgements.
Symbian Acknowledgements.
1 Introduction.
1.1 What Is Porting?
1.2 What Is Portability?
1.3 Why Port to Mobile Platforms?
1.4 Why Get Interested Now?
1.5 Why Port to the Symbian Platform?
2 The Porting Process.
2.1 Choosing a Project.
2.2 Analyzing the Code.
2.3 Re-architecting.
2.4 Setting Up the Development Environment.
2.5 Integrating with the Symbian Build System.
2.6 Compiling.
2.7 Fixing Problems.
2.8 Running and Testing.
2.9 Debugging.
2.10 Re-integrating.
2.11 Summary.
3 Symbian Platform Fundamentals.
3.1 In the Beginning.
3.2 Naming Guidelines and Code Conventions.
3.3 Data Handling.
3.4 String Handling: Descriptors.
3.5 Error Handling and Memory Management.
3.6 Event-Driven Programming.
3.7 Writeable Static Data.
3.8 Multiple Inheritance.
3.9 Summary.
4 Standard APIs on the Symbian Platform.
4.1 P.I.P.S. Is POSIX on Symbian OS.
4.2 Open C.
4.3 The STLport, uSTL and Open C++.
4.4 Which Version of Symbian OS?
4.5 How to Use the APIs.
4.6 Examples: SoundTouch and SoundStretch.
4.7 Known Limitations, Issues and Workarounds.
4.8 Summary.
5 Writing Hybrid Code.
5.1 Popular APIs You Can't Use Directly.
5.2 How to Create a Hybrid Port.
5.3 Example: Guitune.
5.4 Summary.
6 Other Port Enablers.
6.1 Real-time Graphics and Audio Libraries
6.2 Simple DirectMedia Layer.
6.3 OpenKODE.
6.4 Qt.
6.5 Summary.
7 Porting from Mobile Linux.
7.1 Major Players in the Mobile Linux Space.
7.2 Porting from Linux to Symbian.
7.3 Summary.
8 Porting from Microsoft Windows.
8.1 Architecture Comparison.
8.2 Application Compatibility.
8.3 Development Languages and SDKs.
8.4 SDKs and APIs.
8.5 Porting an Application.
8.6 Windows-specific Issues.
8.7 Signing and Security.
8.8 Porting from C# and .NET.
8.9 Summary.
9 Porting from Other Mobile Platforms.
9.1 Android.
9.2 BREW.
9.3 iPhone OS.
9.4 Summary.
10 Porting a Simple Application.
10.1 Selecting a Project.
10.2 Analyzing the Code.
10.3 Setting Up the Development Environment.
10.4 Integrating with the Symbian Build System.
10.5 Getting It to Compile.
10.6 Getting It to Work.
10.7 Extensions Specific to Mobile Devices.
10.8 Deploying and Testing on Target Hardware.
10.9 Re-integrating.
10.10 Summary.
11 Porting Middleware.
11.1 GDAL.
11.2 Qt.
11.3 Summary.
12 Porting a Complex Application.
12.1 Selecting a Project.
12.2 Analyzing the Code.
12.3 Re-architecting.
12.4 Setting Up the Development Environment.
12.5 Integrating with the Symbian Build System.
12.6 Getting It to Compile.
12.7 Re-writing the User Interface.
12.8 Testing and Debugging.
12.9 Re-integrating.
12.10 Summary.
13 The P.I.P.S. Architecture.
13.1 The Glue Code.
13.2 The Core Libraries.
13.3 The Backend.
13.4 Emulator Writeable Static Data Support.
13.5 Summary.
14 Security Models.
14.1 The Capability Model.
14.2 Process Identity.
14.3 Data Caging.
14.4 Code-Signing and Certification.
14.5 Certification and Platform Security.
14.6 Development Code.
14.7 Tool Support.
14.8 Symbian Platform Security Compared with Other Models.
15 Writing Portable Code and Maintaining Ports.
15.1 Recognizing Portable Code.
15.2 Design Strategies and Patterns.
15.3 Strategies for Maximizing the Number of Portable Modules.
15.4 Configuration Management.
15.5 Summary.
Appendix A Techniques for Out-of-Memory Testing.
References.
Index.