Yaman / Covington | I'll Take Learning for 500: Using Game Shows to Engage, Motivate, and Train [With CD-ROM] | Buch | 978-0-7879-8306-2 | www.sack.de

Buch, Englisch, 272 Seiten, CDROM, 004, Format (B × H): 154 mm x 228 mm, Gewicht: 345 g

Reihe: Pfeiffer Essential Resources f

Yaman / Covington

I'll Take Learning for 500: Using Game Shows to Engage, Motivate, and Train [With CD-ROM]


1. Auflage 2006
ISBN: 978-0-7879-8306-2
Verlag: PFEIFFER & CO

Buch, Englisch, 272 Seiten, CDROM, 004, Format (B × H): 154 mm x 228 mm, Gewicht: 345 g

Reihe: Pfeiffer Essential Resources f

ISBN: 978-0-7879-8306-2
Verlag: PFEIFFER & CO


Games have become a classroom standard-proven to hold participants' attention as well as enable groups to learn, practice, and apply new skills. Ready to kick it up a notch? Just as game shows have spiced up our living rooms, they are now taking our classrooms to new heights of learning, interactivity, and fun.

I'll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information retention and comprehension. This book will help trainers and teachers to select, create, modify, and employ game shows as a powerful, effective learning tool. The authors illustrate all of the many different elements that are required to make a successful game show-from writing effective questions to changing pre-existing game show rules, hosting, and creating new games. They offer expert advice on selecting the best game to fit the purpose of the training, tailoring and customizing it for a specific situation, and effectively presenting it to create a dynamic and exciting learning experience. The CD that accompanies the book includes several valuable game show templates that trainers can immediately pick up and use as a hands-on resource.

"Learning deserves high energy, entertaining, and interactive formats. The game show is a great structure to maximize learner engagement and performance. Dan Yaman and Missy Covington have always been leaders in this field and this book adds a great resource to organizations."
-Elliott Masie, CEO, The MASIE Center Learning CONSORTIUM

"Want to be a hero in your company? Get this book. Use its 'secret weapons' in meetings, classes, and conferences to jumpstart learning and fun, not to mention impress the heck out of others."
-Lou Russell, CEO, Russell Martin & Associates

Yaman / Covington I'll Take Learning for 500: Using Game Shows to Engage, Motivate, and Train [With CD-ROM] jetzt bestellen!

Weitere Infos & Material


CD Content.

Foreword by Sivasailam "Thiagi" Thiagarajan.

Introduction: Why We Wrote This Book.

A Tale of Two Classrooms.

First Things First.

Part One: Game Shows and Learning.

1. Classroom vs. Hollywood: How Training Game Shows Differ from TV Game Shows.

2. Why Use a Game Show?

3. Myths, Misconceptions, and Frequently Asked Questions.

Part Two: Designing a Game Show for Learning.

4. Catalogue of Game Shows.

5. Selecting the Right Game for Your Purpose.

6. Customizing Your Game Show.

7. Customizations for Your Specific Game Show.

8. Teams, Titles, and Trinkets.

Part Three: Writing Effective Questions.

9. Question Types and Tips.

10. Effective Question Writing.

11. Questions to Fit Your Purpose.

12. Using Multimedia in Your Questions.

Part Four: Conducting a Game Show.

13. The Ultimate Game Show Host.

14. Maximizing Learning in the Game Show.

15. Setting Up for the Game Show.

16. High or Low Tech.

17. Rating Your Performance.

Successful Game Show Checklist.

Hallmarks of a Successful Game Show.

Troubleshooting Guide.

References.

Resources.

Research and Books That We Love.

Game Show Resources.

Trainer's Resources.

Index.

About the Authors.

How to Use the CD-ROM.

Continuation of copyright page.

CD Content.

Rules Checklist.

Checklist for a Successful Game Show.

Game Play Cards.

Jeopardy!

Family Feud.

Tic-Tac-Dough.

Beat the Clock.

Wheel of Fortune.

Concentration.

Who Wants to Be a Millionaire?

College Bowl.

Sample Game Shows.


Dan Yaman has been creating, hosting, and playing training game shows for over twenty years. He has been asked to speak at national conferences, trade shows, and private training sessions about the benefits and techniques involved with playing game shows in the training space. He is cofounder and president of a ten-year-old game show software company, LearningWare (www.learningware.com) based in Minneapolis, Minnesota.

Missy Covington has been writing in all facets for ten years; she holds dual degrees in English literature and psychology from the University of Minnesota. She is an experienced game show creator and has created custom game shows for trade shows, presentations, and national corporate events.



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