E-Book, Englisch, 330 Seiten, Format (B × H): 229 mm x 152 mm
Zelkowitz Advances in Computers
1. Auflage 2009
ISBN: 978-0-08-095113-3
Verlag: Academic Press
Format: EPUB
Kopierschutz: 6 - ePub Watermark
E-Book, Englisch, 330 Seiten, Format (B × H): 229 mm x 152 mm
ISBN: 978-0-08-095113-3
Verlag: Academic Press
Format: EPUB
Kopierschutz: 6 - ePub Watermark
This is volume 76 of the Advances in Computers. Since 1960, annual volumes are produced containing chapters by some of the leading experts in the field of computers today. For almost 50 years these volumes present ideas and developments that are radically changing our society.
One of the most important ideas sweeping though society today is the social networking website. Names like Wikipedia, Flickr, Second Life, Twitter, Facebook, Meetup, MySpace, LinkedIn, among others, are becoming common parlance as the youth, and a growing segment of the adult population, now view such websites as alternatives to the corner convenience store or coffee shop and critically important avenues for social interactions. In this volume we explore this phenomenon to describe the development of some of these ideas as well as developments in web technology that enable this to occur.
This volume contains seven chapters divided into two parts. The first three chapters describe the social networking phenomenon and provide insights into the technology and influences on our culture. The last four chapters provide details of the underlying technology that allows the web to expand to include these social networking sites, as well as other new applications for information dissemination, accessing, and sharing.
Zielgruppe
Researchers in high performance computer areas, hardware manufacturers, physics and scientific computation and computer science educational programs
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1;Front Cover;1
2;Advances in Computers;4
3;Copyright Page;5
4;Contents;6
5;Contributors;10
6;Preface;16
7;Chapter 1: Photo Fakery and Forensics;20
7.1;1. Photo Fakery;21
7.2;2. Photo Forensics;23
7.3;3. Discussion;69
7.4;Acknowledments;72
7.5;References;72
8;Chapter 2: Advances in Computer Displays;76
8.1;1. Introduction;77
8.2;2. Advances in Desktop Displays;78
8.3;3. Advances in Wall Displays;79
8.4;4. Advances in Portable Displays;80
8.5;5. Touch Interfaces;82
8.6;6. Advances in Stereoscopic Displays;84
8.7;7. Display Environments of the Future;89
8.8;8. Content Generation and Delivery to Displays;93
8.9;9. Conclusion;95
8.10;References;95
9;Chapter 3: Playing with All Senses: Human-Computer Interface Devices for Games;98
9.1;1. Introduction;99
9.2;2. Typology;101
9.3;3. Buttons, Keys, and Keyboards;102
9.4;4. Mice, Joysticks, Faders, and Similar;104
9.5;5. Pen and Touch Input;106
9.6;6. Inertial Sensors;109
9.7;7. Cameras;111
9.8;8. Specific Position and Orientation Sensors;114
9.9;9. Displays;116
9.10;10. Audio Input;120
9.11;11. Audio Output;121
9.12;12. Tactile, Haptic, and Locomotion Interfaces;122
9.13;13. Kinetic Devices and Robots;125
9.14;14. Biosignal Sensors;127
9.15;15. Conclusion;129
9.16;References;131
10;Chapter 4: A Status Report on the P Versus NP Question;136
10.1;1. Prologue;137
10.2;2. What Is the "P NP?" Problem?;138
10.3;3. Why Is the "P NP?" Problem Important?;148
10.4;4. What Progress Has Been Made in the Past 30 Years?;150
10.5;5. Where Are We now? (Barriers to Progress);159
10.6;6. Conclusions: What Would a Solution Mean?;160
10.7;Acknowledments;162
10.8;References;162
11;Chapter 5: Dynamically Typed Languages;168
11.1;1. Introduction;169
11.2;2. Defining Types;171
11.3;3. Disadvantages of Static Typing;176
11.4;4. History;179
11.5;5. Defining Features;184
11.6;6. Disadvantages of Dynamic Typing;194
11.7;7. Variations;197
11.8;8. The Future;199
11.9;9. Conclusions;199
11.10;Acknowledments;199
11.11;References;200
12;Chapter 6: Factors Influencing Software Development Productivity-State-of-the-Art and Industrial Experiences;204
12.1;1. Introduction;206
12.2;2. Design of the Study;209
12.3;3. Related Terminology;215
12.4;4. Overview of Factors Presented in Literature;216
12.5;5. Overview of Factors Indicated by Industrial Experiences;224
12.6;6. Detailed Comments on Selected Productivity Factors;232
12.7;7. Considering Productivity Factors in Practice;248
12.8;8. Summary and Conclusions;252
12.9;Acknowledments;254
12.10;References;254
13;Chapter 7: Evaluating the Modifiability of Software Architectural Designs;262
13.1;1. Introduction;264
13.2;2. Evaluating Software Architectural Designs;264
13.3;3. Overview of the EBEAM;266
13.4;4. STAGE I: Evaluation of Design Characteristics;268
13.5;5. STAGE II: Evaluation of Architectural Designs;277
13.6;6. STAGE III: Overall Modifiability Evaluation;280
13.7;7. CASE STUDY I: The Application of EBEAM to TSAFE Designs;282
13.8;8. Empirical Validation;292
13.9;9. CASE STUDY II: The Application of EBEAM to CGS Designs;299
13.10;10. Applicability of the EBEAM Technique;304
13.11;11. Related Work;307
13.12;12. Summary;310
13.13;Appendix A: UML Models for TSAFE Architectural Designs;311
13.14;Acknowledments;313
13.15;References;313
14;Chapter 8: The Common Law and Its Impact on the Internet;318
14.1;1. Introduction;319
14.2;2. The Common Law in Action: Employer Liability to Third-Party Victims on the Internet;326
14.3;3. Why Doe Lost and Delfino Won-A Case of Risk Management;332
14.4;4. Conclusion;334
14.5;Endnote Legal Definitions;335
14.6;Acknowledments;336
14.7;References;336
15;Author Index;338
16;Subject Index;352
17;Contents of Volumes in This Series;362