E-Book, Englisch, 271 Seiten, Ebook (PDF)
Briken / Chillas / Krzywdzinski The New Digital Workplace
1. Auflage 2017
ISBN: 978-1-137-61014-0
Verlag: Macmillan Education
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
How New Technologies Revolutionise Work
E-Book, Englisch, 271 Seiten, Ebook (PDF)
Reihe: Critical Perspectives on Work and Employment
ISBN: 978-1-137-61014-0
Verlag: Macmillan Education
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Zielgruppe
Upper undergraduate
Autoren/Hrsg.
Weitere Infos & Material
1. Labour Process Theory and The New Digital Workplace (Kendra Briken, Shiona Chillas, Martin Krzywdzinski and Abigail Marks).- Part I: Robots and Virtualities - The Changing Face of Manufacturing Work.- 2. Industry 4.0 In The Making - Discourse Patterns and Digital Despotism On The Rise (Sabine Pfeiffer).- 3. 'Made in China 2025': Intelligent Manufacturing and Work (Florian Butollo and Boy Lüthje).- 4. Virtual Temptations: Reorganizing Work Under Conditions of Digitization, Virtualization and Informatization (Mascha Will-Zocholl).- Part II: Clouds, Crowds, and Big Data - Changing Regimes of Control, Changing Forms of Resistance and Misbehaviour.- 5. On Call for One's Reputation - Control and Time in Creative Crowdwork (Philip Schörpf, Jörg Flecker and Annika Schönauer).- 6. Workplace Cyberbullying: Insights into an Emergent Phenomenon (Premilla D’Cruz and Ernesto Noronha).- 7. Changing Systems, Creating Conflicts: IT-Related Changes in Swedish Banking (Fredrik Movitz and Michael Allvin).- 8. The Disruptive Power of Digital Transformation: New Forms of Industrializing Knowledge Work (Andreas Boes, Tobias Kämpf, Barbara Langes and Thomas Lühr).- Part III: The Digital Workplace (Worker) - Gendered, Self-exploitative, and Vulnerable?.- 9. Women, Work and Technology: Examining the Under-Representation of Women in ICT (Gavin Maclean, Abigail Marks and Shiona Chillas).- 10. Understanding Self-Exploitation in the Digital Games Sector (Adrian Wright).- 11. Macro, Meso and Micro-level Determinants of Employment Relations in the Video Games Industry (Christina Teipen).- Part IV: Epilogue.- 12. Actually Existing Capitalism: Some Digital Delusions (Paul Thompson and Kendra Briken).