Buch, Englisch, Band 13865, 191 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 318 g
International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers
Buch, Englisch, Band 13865, 191 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 318 g
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-031-34016-1
Verlag: Springer Nature Switzerland
The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Classic Games: FairKalah: Towards Fair Mancala Play.- Improving Search in Go Using Bounded Static Safety.- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting.- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player.- Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search.- Oware is Strongly Solved.- Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere?.- Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards.- Batch Monte Carlo Tree Search.- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection.- Procedural Generation of Rush Hour Levels.