Buch, Englisch, 343 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 7209 g
Human Computer Interaction in Space and Place
Buch, Englisch, 343 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 7209 g
Reihe: Human–Computer Interaction Series
ISBN: 978-3-319-30026-9
Verlag: Springer International Publishing
Methods for prototyping interactive buildings are discussed and the theoretical overlaps between both domains are explored. Topics like the role of space and technology within the workplace as well as the role of embodiment in understanding how buildings and technology can influence action are discussed, as well as investigating the creation of place with new methodologies to investigate the occupation of buildings and how they can be used to understand spatial technologies.
Architecture and Interaction is aimed at researchers and practitioners in the field of computing who want to gain a greater insight into the challenges of creating technologies in the built environment and those from the architectural and urban design disciplines who wish to incorporate digital information technologies in future buildings.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Introduction.- Part I:
Interdisciplinary Dialogue.- Applying HCI Methods and Concepts to Architectural
Design (or Why Architects could use HCI, Even if They Don’t Know It).- What Is It about Space that is Important in
Interaction? Let’s Take the World From a Situated Point of View.- Part II:
Approaching Interaction in Space.- Supporting Fluid Transitions in Innovative
Learning spaces: Architectural, Social and Technological Factors.- Creative
Workplace Alchemies: Individual Workspaces and Collaboration Hotspots.- Getting
it Going: Explorations at the Intersection of Moving Bodies, Information
Technology & Architecture.- Measuring Interaction in Workplaces.- Part III:
Going Abstract about the Concrete.- Community Is the Message: Viewing Networked
Public Displays through McLuhan’s Media Theory.- Embodied Interactions with
Adaptive Architecture.- Part IV: Activating Spaces.- Mapping the Intangible: On
Adaptivity & Relational Prototyping
in Architectural Design.-An Interactive
Simulation Environment for Adaptive Architectural Systems.- Robotic Building as
Physically Built Robotic Environments and Robotically Supported Building
Processes.- Part V: Sights and Magnifications.- Northern Urban Lights: Emplaced
Experiences of Urban Lighting as Digital Augmentation.- Reading and Responding to the Digital
Footprints of Mobile Visitors.- On
Potential Application of Interaction Design for Placemaking.