Buch, Englisch, 335 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 688 g
Reihe: Progress in IS
The Power of AR and VR for Business
Buch, Englisch, 335 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 688 g
Reihe: Progress in IS
ISBN: 978-3-030-06245-3
Verlag: Springer International Publishing
This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming.
The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Wirtschaftswissenschaften Betriebswirtschaft Wirtschaftsinformatik, SAP, IT-Management
- Sozialwissenschaften Sport | Tourismus | Freizeit Tourismus & Reise Tourismus & Reise: Ökonomie, Ökologie
- Mathematik | Informatik EDV | Informatik Angewandte Informatik Computeranwendungen in Geistes- und Sozialwissenschaften
- Mathematik | Informatik EDV | Informatik Informatik Virtuelle Realität, Erweiterte Realität
- Mathematik | Informatik EDV | Informatik Angewandte Informatik Wirtschaftsinformatik
Weitere Infos & Material
Part I: AR & VR and the Retail Experience.- Part II: AR & VR Experience Design.- Part III: AR & VR in Tourism.- Part IV: AR & VR in Education.- Part V: AR & VR Applications and Immersive Designs.- Part VI: AR & VR Medical Applications.- Part VII: VR and Media.