E-Book, Englisch, Band 3, 635 Seiten
Reihe: mental ray® Handbooks
Kopra Writing mental ray® Shaders
2008
ISBN: 978-3-211-48965-9
Verlag: Springer Vienna
Format: PDF
Kopierschutz: 1 - PDF Watermark
A Perceptual Introduction
E-Book, Englisch, Band 3, 635 Seiten
Reihe: mental ray® Handbooks
ISBN: 978-3-211-48965-9
Verlag: Springer Vienna
Format: PDF
Kopierschutz: 1 - PDF Watermark
An increasing number of artists and programmers in visual effects and broadcast production now use mental ray, a high performance rendering engine for generating photorealistic images. This book details the aesthetics of rendering with mental ray. It describes the varieties of shader programming from the point of view of increasing perceptual complexity: from color to the output of the final image. It includes many example shaders, including the simplest shader possible in each category that can serve as a starting point for further customization.
Autoren/Hrsg.
Weitere Infos & Material
1;Table of Contents;7
2;Introduction;15
3;Part 1: Structure;22
3.1;The structure of the scene;23
3.2;The structure of a shader;33
3.3;Shaders in the scene;37
4;Part 2: Color;59
4.1;A single color;60
4.2;Color from orientation;67
4.3;Color from position;73
4.4;The transparency of a surface;79
4.5;Color from functions;86
4.6;The color of edges;102
5;Part 3: Light;134
5.1;Lights;135
5.2;Light on a surface;157
5.3;Shadows;174
5.4;Reflection;189
5.5;Refraction;203
5.6;Light from other surfaces;224
6;Part 4: Shape;249
6.1;Modifying surface geometry;250
6.2;Modifying surface orientation;262
6.3;Creating geometric objects;273
6.4;Modeling hair;291
7;Part 5: Space;338
7.1;The environment of the scene;339
7.2;A visible atmosphere;357
7.3;Volumetric effects;368
8;Part 6: Image;395
8.1;Changing the lens;396
8.2;Rendering image components;417
8.3;Modifying the final image;435
9;Appendices;451
10;Rendered scene files;452
11;Shader source code;470
12;Creating fontimage files;604
13;Bibliography;611
14;References to Volumes I and II;613
15;Index;616




