Langdon / Clarkson / Robinson Designing Inclusive Interactions
1. Auflage 2010
ISBN: 978-1-84996-166-0
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
Inclusive Interactions Between People and Products in Their Contexts of Use
E-Book, Englisch, 240 Seiten, eBook
ISBN: 978-1-84996-166-0
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Understanding Users for Inclusive Design.- The Effects of Hand Strength on Pointing Performance.- Harnessing Different Dimensions of Space: The Built Environment in Auti-biographies.- Have I Just Pressed Something? The Effects of Everyday Cold Temperatures on exterity.- Understanding the Co-occurrence of Ability Loss.- Accessibility is in the Palm of Your Hand.- Measuring Inclusion.- Quantifying Exclusion for Tasks Related to Product Interaction.- Investigating the Accessibility of State Government Web Sites in Maryland.- Developing User Data Tools: Challenges and Opportunities.- User-pack interaction: Insights for Designing Inclusive Child-resistant Packaging.- A Colour Contrast Assessment System: Design for People with Visual Impairment.- Inclusive Interaction.- Evaluating the Cluster Scanning System.- Facets of Prior Experience and Their Impact on Product Usability for Older Users.- Investigating Designers’ Cognitive Representations for Inclusive Interaction Between Products and Users.- Prior Experience and Learning: Generational Effects upon Interaction.- Assistive Technology.- Expressing Through Digital Photographs: An Assistive Tool for Persons with Aphasia.- An Investigation into Stroke Patients’ Utilisation of Feedback from Computer-based Technology.- How to Make a Telephone Call When You Cannot Operate a Telephone.- Husband, Daughter, Son and Postman, Hot-water, Knife and Towel: Assistive Strategies for Jar Opening.- Email Usability for Blind Users.- Inclusion and Healthcare.- The Involvement of Primary Schools in the Design of Healthcare Technology for Children.- Gaming and Social Interactions in the Rehabilitation of Brain Injuries: A Pilot Study with the Nintendo Wii Console.- Promoting Behaviour Change in Long Term Conditions Using a Self-managementPlatform.




