E-Book, Englisch, 252 Seiten, Web PDF
Lawson How Designers Think
2. Auflage 2014
ISBN: 978-1-4831-4211-1
Verlag: Elsevier Science & Techn.
Format: PDF
Kopierschutz: 1 - PDF Watermark
The Design Process Demystified
E-Book, Englisch, 252 Seiten, Web PDF
ISBN: 978-1-4831-4211-1
Verlag: Elsevier Science & Techn.
Format: PDF
Kopierschutz: 1 - PDF Watermark
Bryan Lawson is a Professor of Architecture at the University of Sheffield. He is however both an architect and a psychologist, which has enabled him to study the nature of the design process.
Autoren/Hrsg.
Weitere Infos & Material
1;Front Cover
;1
2;How Designers Think;4
3;Copyright Page;5
4;Table of Contents;6
5;Author's preface to the second edition;7
6; Chapter 1. Introduction;10
6.1;Design education;10
6.2;Design technologies;12
6.3;What does design involve ?;13
6.4;Design as a skill;15
7;PART ONE: WHAT IS DESIGN?;18
7.1;Chapter 2. The changing role of the designer in society;19
7.1.1;Vernacular or craft design;19
7.1.2;The professionalisation of design;23
7.1.3;The traditional design process;26
7.1.4;Future roles of the designer;29
7.2;Chapter 3. Descriptions of the design process;31
7.2.1;Do we need a definition of design ?;31
7.2.2;Some maps of the design process;33
7.2.3;Do we really need to use a map ?;38
8;PART TWO: PROBLEMS AND SOLUTIONS;46
8.1;Chapter 4. The components of design problems;47
8.1.1;Above and below the problem;47
8.1.2;The structure of design problems;52
8.2;Chapter 5 Measurement, criteria and judgement in design;57
8.2.1;Measurement;57
8.2.2;Value judgement and criteria;61
8.3;Chapter 6. A model of design problems;72
8.3.1;The generators of design problems;72
8.3.2;The domain of design constraints;80
8.3.3;The function of design constraints;85
8.3.4;The use of the model;89
8.4;Chapter 7. Problems and solutions;91
8.4.1;Now and when;91
8.4.2;Design problems;97
8.4.3;Design solutions;98
8.4.4;The Design process;99
9;PART THREE: DESIGN THINKING;104
9.1;Chapter 8. Types and Styles of thinking;105
9.1.1;Theories of thinking;105
9.1.2;Types of thinking;110
9.1.3;Productive thinking and design;113
9.2;Chapter 9. Creative thinking;117
9.2.1;Experience and creativity;121
9.2.2;Intelligence and creativity;123
9.2.3;Creativity and design;127
9.3;Chapter 10. Design philosophies;130
9.4;Chapter 11. Design strategies;142
9.5;Chapter 12. Design tactics and traps;163
9.5.1;The category trap;167
9.5.2;The puzzle trap;170
9.5.3;The number trap;176
9.5.4;The icon trap;179
9.5.5;The image trap;182
9.6;Chapter 13. Designing with others;187
9.6.1;Design as a natural activity;188
9.6.2;Design games;190
9.6.3;Group dynamics;198
9.6.4;Group norms;199
9.7;Chapter 14. Designing with computers;204
9.7.1;Why use computers in design at all?;204
9.7.2;An historical perspective;206
9.7.3;Computers as machines;207
9.7.4;The information revolution;209
9.7.5;The computer in the design office;211
9.7.6;Early attempts at solution generation;213
9.7.7;Early solution evaluation ideas;219
9.7.8;Adhoc or integrated systems?;221
9.7.9;Computer models;224
9.7.10;The problem of the interface;225
9.7.11;The metaphor of the interface;228
9.7.12;Designer and computer;230
9.8;Chapter 15. Where next?;233
9.9;BIBLIOGRAPHY;237
9.10;Index;248




