Buch, Englisch, 230 Seiten, Format (B × H): 156 mm x 234 mm
Reihe: MediaMatters
Theory and Design
Buch, Englisch, 230 Seiten, Format (B × H): 156 mm x 234 mm
Reihe: MediaMatters
ISBN: 978-1-041-18115-6
Verlag: Taylor & Francis Ltd
So you're the one getting this gift? Lucky you! Someone who knows you has visited the museum. They searched out things they thought you would care about, and they took photos and left messages for you., This is the welcoming message for the Gift app, designed to create a very personal museum visit. Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting the museum. They are designed to be experienced in close relation to the physical space and exhibit. In this book we discuss three forms of hybridity in museum experiences: Incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation. This book reports on a 3-year cross-disciplinary research project in which artists, design researchers and museum professionals have collaborated to create technology-mediated experiences that merge with the museum environment.
Zielgruppe
Academic
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Kunst Kunst, allgemein Kunstsammlung, Museen, Ausstellungen
- Technische Wissenschaften Elektronik | Nachrichtentechnik Nachrichten- und Kommunikationstechnik
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Mediensoziologie
Weitere Infos & Material
Preface (Kevin Bacon and Nikita Mathias), Concepts, 1. Introduction (Anders Sundnes Lovlie and Annika Waern), Why hybrid museum experiences?, GIFT, The structure of this book, 2. Hybrid Museum Experiences (Anders Sundnes Lovlie, Annika Waern, Lina Eklund, Jocelyn Spence, Paulina Rajkowska and Steve Benford), The Physical and the Digital, The Personal and the Social, The Museum and the Visitor, Conclusions, Cases, 3. The Gift App - Gifting Museum Experiences (Jocelyn Spence), The Experience, The Designer Perspective, The Museum Perspective, The Visitor Perspective, Analysis of the Gift App, Conclusions, 4. Never let me go - Social and Introspective Play (Karin Ryding), Becoming Mouse: The Experience, Designing for Playfulness, Designing Never let me go, The Visitor Perspective, Analysis of Never Let Me Go, Conclusions, 5. Your Stories - A Life Cycle Analysis (Paulina Rajkowska), The National Museum of Serbia, The Design, The Design Process, Visitor Perspective, Museum Perspective, Designer Perspective, Analysis of Your Stories, Craft, 6. Action Research as a Method for Reflective Practice in Museums (Christian Hviid Mortensen, Anne Rorbak Olesen, Sejul Malde and Anders Sundnes Lovlie), Reflective Practice in Museums, What is Action Research?, Action Research in GIFT, The Cross-Departmental COP: Three Examples, The Cross-Organizational COP: Learning Beyond the Organization, The GIFT Project: A Cross-Sectorial COP, Discussion, Conclusions, 7. Sensitizing Design Teams to Theory (Annika Waern and Paulina Rajkowska), Sensitizing Concepts and Boundary Objects, Sensitizing Scenarios, Resident Theorist, Other Ways to Sensitize Designers, 8. Ideation Tools for Experience Design (Anne Rorbak Olesen, Christian Hviid Mortensen, Anders Sundnes Lovlie), The Importance of Ideation, Three Tools for Ideation, Combination and Usefulness of the Tools, 9. Data-Driven Visiting Experiences (Steve Benford, Dimitri Darzentas, Edgar Bodiaj, Paul Tennent, Sarah Martindale, Harriet Cameron and Velvet Spors), Visualizing Visitor Behaviour in Thresholds, Visiting Gifting Behaviours 162, Visualizing the Use of Visitor Box Cards, Opportunities and Challenges, 10. Evaluation (Jon Back and Jocelyn Spence), First, Ask Why!, What Is Important to Know?, Who Should Your Study Subjects Be?, Where Will You Be?, When and for How Long Can You Study Them?, How to Get Your Answer, Early On: Formative Studies, Analyse Your Evaluation, Ethical Considerations, Conclusions, Coda, 11. Remediating, Reframing and Restaging the Museum (Annika Waern and Anders Sundnes Lovlie), The Ideal Museum Experience, Reimagining the Museum Experience, Final Words, Bibliography, Index.