E-Book, Englisch, 247 Seiten
Pearl Becoming a Video Game Artist
Erscheinungsjahr 2016
ISBN: 978-1-317-57959-5
Verlag: CRC Press
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
From Portfolio Design to Landing the Job
E-Book, Englisch, 247 Seiten
ISBN: 978-1-317-57959-5
Verlag: CRC Press
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
This book helps artists refine their portfolio to get a job in the game industry and grow into a well-rounded game developer. There are a lot of resources that lack the depth of walking through the preparation, application and starting of a career in games. There is a lot of "what to put in your portfolio" articles out there, however there aren’t a lot of comprehensive ones that go into the "why". There are even fewer resources on what to expect when you get "the call" and how to handle the interview process and even fewer yet of what to expect once you get in. How do you present your portfolio in the best light? How do you prepare for an interview? How to you make the best career decisions?
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
About this Book
About the Author
Chapter 1- Introduction
Chapter 2 – General Portfolio theory and application
Chapter 3 – Animator
Chapter 4 – Character Artist
Chapter 5 – Concept Artist
Chapter 6 – Environment Artist
Chapter 7 – Technical Artist
Chapter 8– User Interface Artist
Chapter 9 – Visual Effects Artist
Chapter 10 – Application and Interviewing
Chapter 11 – The Job and Career Growth