Glas / Lammes / Lange | The Playful Citizen | Buch | 978-94-6298-452-3 | sack.de

Buch, Englisch, 432 Seiten, Format (B × H): 241 mm x 165 mm, Gewicht: 1044 g

Reihe: Games and Play

Glas / Lammes / Lange

The Playful Citizen

Civic Engagement in a Mediatized Culture

Buch, Englisch, 432 Seiten, Format (B × H): 241 mm x 165 mm, Gewicht: 1044 g

Reihe: Games and Play

ISBN: 978-94-6298-452-3
Verlag: Amsterdam University Press


In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and ecological games, this book shows how play is a key theoretical, methodological, and practical principle for comprehending such new forms of civic engagement in a mediatized culture. The Playful Citizen explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking. We offer a pluralistic answer to such questions by bringing together scholars from different fields such as game and play studies, social sciences, and media and culture studies.
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Contents 1. The playful citizen: An introduction René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries Part I. Ludo-literacies Introduction to Part I René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries 2. Engagement in play, engagement in politics: Playing political video games Joyce Neys and Jeroen Jansz 3. Analytical game design: Game-making as a cultural technique in a gamified society Stefan Werning 4. Re-thinking the social documentary William Uricchio 5. Collapsus, or how to make players become ecological citizens Joost Raessens 6. The broken toy tactic: Clockwork worlds and activist games Anne-Marie Schleiner 7. Video games and the engaged citizen: On the ambiguity of digital play Ingrid Hoofd Part II. Ludo-epistemologies Introduction to Part II René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries 8. Public laboratory: Play and civic engagement Jessica Breen, Shannon Dosemagen, Don Blair, and Liz Barry 9. Sensing the air and experimenting with environmental citizenship Jennifer Gabrys 10. Biohacking: Playing with technology Stephanie de Smale 11. Ludo-epistemology: Playing with the rules in citizen science games René Glas and Sybille Lammes 12. The playful scientist: Stimulating playful communities for science practice Ben Schouten, Erik van der Spek, Daniël Harmsen, and Ellis Bartholomeus 13. Laborious playgrounds: Citizen science games as new modes of work/play in the digital age Sonia Fizek and Anne Dippel Part III. Ludo-politics Introduction to Part III René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries 14. On participatory politics as a game changer and the politics of participation Mercedes Bunz 15. Playing with politics: Memory, orientation, and tactility Sam Hind 16. Meaningful inefficiencies: Resisting the logic of technological efficiency in the design of civic systems Eric Gordon and Stephen Walter 17. Permanent revolution: Occupying democracy Douglas Rushkoff 18. The playful city: Citizens making the smart city Michiel de Lange 19. Dissent at a distance The Janissary Collective (Mark Deuze and Lindsay Ems) 20. Playing with power: Casual politicking as a new frame for political analysis Alex Gekker About the authors Index of names Index of subjects


Glas, René
René Glas, Assistant Professor, Department of Media and Culture Studies, Utrecht University. Recent publications: Glas, R., “Playing with the gamebook: The Final Hours interactive storybook series as playful paratexts”. Journal of Gaming and Virtual Worlds (forthcoming); Glas, R. et al. “Literacy at play: An analysis of media literacy games used to foster media literacy competencies.” Frontiers – Special Issue (in press); Glas, R., “Making Mario: Shaping franchise history through paratextual play”. In: Beil, B. et al. (eds.). Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play. Bielefield: Bielefield University Press, 2021. pp. 131-161.

de Lange, Michiel
Michiel de Lange is Assistant Professor of New Media and Digital Culture in the Department of Media and Culture Studies at Utrecht University. He is co-founder of The Mobile City, a platform for the study of new media and urbanism, and works as a researcher in the field of (mobile) media, urban culture, identity and play. He is a researcher in the NWO Creative Industries funded project The Hackable City, about the ways digital media shape the future of city making.

de Vries, Imar
Imar de Vries is Assistant Professor of New Media and Digital Culture in the Department of Media and Culture Studies at Utrecht University. His work primarily focuses on studying innovation discourses of wireless technologies, social media, and augmented reality. De Vries is a member of the board of Media Lab IMPAKT and affiliated with Media Lab SETUP.

Raessens, Joost
Joost Raessens is Full Professor and Chair of Media Theory at the Faculty of Humanities of Utrecht University, the Netherlands.

Lammes, Sybille
Sybille Lammes is Full Professor of New Media and Digital Culture at The Centre for the Arts in Society (LUCAS) at Leiden University. She has been a visiting Senior Research Fellow at The University of Manchester, and has worked as a researcher at the Centre for Interdisciplinary Methodologies at the University of Warwick, as well as the media studies departments of Utrecht University and the University of Amsterdam. Her background is in media studies and play studies, which she has always approached from an interdisciplinary angle, including cultural studies, science and technology studies, postcolonial studies, and critical geography. She is co-editor of Playful identities: The ludification of digital media cultures (Amsterdam University Press 2015), Mapping time (Manchester University Press 2018; forthcoming) and The Routledge handbook of interdisciplinary research methods (Routledge 2018; forthcoming). She is an ERC laureate and has been the PI of numerous research projects.

"https://www.uu.nl/medewerkers/IdeVries">Imar de Vries is Assistant Professor of New Media and Digital Culture in the Department of Media and Culture Studies at Utrecht University. His work primarily focuses on studying innovation discourses of wireless technologies, social media, and augmented reality. He obtained his PhD in 2008 with a media-archaeological and -philosophical study of how mobile phones developed to become quintessential personal communication tools, and he subsequently published on the subject in the book Tantalisingly close: An archaeology of communication desires in discourses of mobile wireless media (Amsterdam University Press 2012). He also published on mobile ringtones and identity performances, selfie culture, and archives in the digital age. De Vries is a member of the board of Media Lab IMPAKT and affiliated with Media Lab SETUP. "https://www.uu.nl/staff/JFFRaessens">Joost Raessens is chair and Full Professor of Media Theory at Utrecht University, The Netherlands, and scientific director of the Utrecht Center for Game Research (gameresearch.nl). His research concerns the 'ludification of culture,' focusing on games for change in relation to global climate change and refugee and migration issues. Raessens was conference chair of the first DiGRA conference Level Up in Utrecht (digra2003.org) and leads the research project "Persuasive gaming: From theory-based design to validation and back" (persuasivegaming.nl). Along his book publications (see raessens.nl for a complete overview) are the Handbook of computer games studies (The MIT Press 2005), Homo ludens 2.0: The ludic turn in media theory (Utrecht University 2012), and Playful identities: The ludification of digital media cultures (Amsterdam University Press 2015). "https://twitter.com/mdelange">Michiel de Lange is Assistant Professor of New Media and Digital Culture in the Department of Media and Culture Studies at Utrecht University. He is co-founder of The Mobile City, a platform for the study of new media and urbanism, an advisor of E-Culture at Mediafonds, and works as a researcher in the field of (mobile) media, urban culture, identity and play. He is a researcher in the NWO Creative Industries funded project The Hackable City, about the ways digital media shape the future of city making. "https://www.universiteitleiden.nl/en/staffmembers/sybille-lammes#tab-1">Sybille Lammes is Full Professor of New Media and Digital Culture at The Centre for the Arts in Society (LUCAS) at Leiden University. She has been a visiting Senior Research Fellow at The University of Manchester, and has worked as a researcher at the Centre for Interdisciplinary Methodologies at the University of Warwick, as well as the media studies departments of Utrecht University and the University of Amsterdam. Her background is in media studies and play studies, which she has always approached from an interdisciplinary angle, including cultural studies, science and technology studies, postcolonial studies, and critical geography. She is co-editor of Playful identities: The ludification of digital media cultures (Amsterdam University Press 2015), Mapping time (Manchester University Press 2018; forthcoming) and The Routledge handbook of interdisciplinary research methods (Routledge 2018; forthcoming). She is an ERC laureate and has been the PI of numerous research projects. "http://www.reneglas.nl/">René Glas is Assistant Professor of New Media and Digital Culture in the Department of Media and Culture Studies at Utrecht University. With a background in film and new media studies, his primary field is game studies, in which he teaches and writes about a variety of topics including game history and culture, game and play-related literacy issues, fan and participatory culture, cheating and other forms of deviant play, serious and pervasive games, and media comparison. Glas is a founding member of Utrecht University's Center for the Study of Digital Games and Play. His book Battlefields of Negotiation: Control, Agency, and Ownership in World of Warcraft (2012) was published by Amsterdam University Press.


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