Buch, Englisch, Band 33, 214 Seiten, Format (B × H): 161 mm x 237 mm, Gewicht: 340 g
First International Conference, FaVE 2009, Berlin, Germany, July 27-29, 2009, Revised Selected Papers
Buch, Englisch, Band 33, 214 Seiten, Format (B × H): 161 mm x 237 mm, Gewicht: 340 g
ISBN: 978-3-642-11742-8
Verlag: Springer
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion User Interface Design & Benutzerfreundlichkeit
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
- Geisteswissenschaften Design Interface Design, Interaktionsdesign, Application Design
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik E-Learning, Bildungstechnologie
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein Soziale und ethische Aspekte der EDV
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein E-Learning
- Mathematik | Informatik EDV | Informatik Technische Informatik Personal Computer
Weitere Infos & Material
FaVE 2009 – Track 1.- Development of Virtual Geographic Environments and Geography Research.- Dual Reality: Merging the Real and Virtual.- Exploring the Use of Virtual Worlds as a Scientific Research Platform: The Meta-Institute for Computational Astrophysics (MICA).- FaVE 2009 – Track 2.- Characterizing Mobility and Contact Networks in Virtual Worlds.- Landmarks and Time-Pressure in Virtual Navigation: Towards Designing Gender-Neutral Virtual Environments.- The Effects of Virtual Weather on Presence.- FaVE 2009 – Track 3.- Complexity of Virtual Worlds’ Terms of Service.- The Role of Semantics in Next-Generation Online Virtual World-Based Retail Store.- StellarSim: A Plug-In Architecture for Scientific Visualizations in Virtual Worlds.- FaVE 2009 – Track 4.- Formalizing and Promoting Collaboration in 3D Virtual Environments – A Blueprint for the Creation of Group Interaction Patterns.- Conceptual Design Scheme for Virtual Characters.- Usability Issues of an Augmented Virtuality Environment for Design.- FaVE 2009 – Track 5.- The Managed Hearthstone: Labor and Emotional Work in the Online Community of World of Warcraft.- Human Rights and Private Ordering in Virtual Worlds.- Investigating the Concept of Consumers as Producers in Virtual Worlds: Looking through Social, Technical, Economic, and Legal Lenses.