Gahan | 3ds Max Modeling for Games 2nd edition | Buch | 978-1-138-30731-5 | sack.de

Buch, Englisch, 344 Seiten, Format (B × H): 152 mm x 229 mm

Gahan

3ds Max Modeling for Games 2nd edition

An Insider's Guide to Stylized Modeling

Buch, Englisch, 344 Seiten, Format (B × H): 152 mm x 229 mm

ISBN: 978-1-138-30731-5
Verlag: Taylor & Francis Ltd


Learn how to model comic-style a la Pixar with the expert techniques found in 3ds Max Modeling for Games: An Insider’s Guide to Stylized Modeling. This new volume will show you the ins-and-outs of stylized modeling, including characters, vehicles, environments, and much more. Follow the story of cover characters Robert and Robot as their adventure takes you through the world of modeling, vegetation, alpha-maps, and much more! This book is also packed with highly detailed tutorials feared toward enhancing your modeling skills and expanding your portfolio.



Key Features

- Learn how to model comic-style characters and environments with step-by-step tutorials.

- Inject some variety into your portfolio by building on the highly stylized models featured in the gallery.

- Share your own art and get feedback on the companion wesbite (3d-for-games.com) which features forumes, project files, and tutorials.

- Expand your modeling skill set with 3ds Max.

- It includes character modeling, hard surface modeling, trees and foliage and texture mapping and rendering techniques.
Gahan 3ds Max Modeling for Games 2nd edition jetzt bestellen!

Zielgruppe


Professional Practice & Development


Autoren/Hrsg.


Weitere Infos & Material


Introduction to 3dsmax and Modeling Terms. Planning Your Projects. From Concept Art to Completed Models. Vegetation and Alpha Maps. Character Modeling – Robot. Gallery. Character Modeling - Main Character (Robert). Modeling the House. Polishing Your Scene and Concept Art to Inspire You. Creating the Initial Cover Concept. Portfolio and Interview Tips.


Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins). During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft. In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry. Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses. Andrew has judged the Independent Games Festival for the past 2 years. He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course.


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