Buch, Englisch, 140 Seiten, Paperback, Format (B × H): 148 mm x 210 mm, Gewicht: 207 g
Buch, Englisch, 140 Seiten, Paperback, Format (B × H): 148 mm x 210 mm, Gewicht: 207 g
ISBN: 978-3-030-08734-0
Verlag: Springer International Publishing
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Politikwissenschaft Politische Kultur Politische Kommunikation und Partizipation
- Sozialwissenschaften Politikwissenschaft Politische Systeme Demokratie
- Sozialwissenschaften Politikwissenschaft Politische Systeme Wahlen und Volksabstimmungen
- Sozialwissenschaften Politikwissenschaft Politikwissenschaft Allgemein Politische Studien zu einzelnen Ländern und Gebieten
- Sozialwissenschaften Politikwissenschaft Politische Systeme Politische Führung
Weitere Infos & Material
Introduction
Chapter 1: Gamification – Engaging People by Letting Them have Fun
Gamification in the Indication of Democratization and Humanization of the World of EmploymentThe Development of Games and Playing in General in Private Sector Companies: Basic Features of Games, Game Elements and Player TypesCreating a Playful Environment in Private Sector CompaniesPlaying Games with the Customers in Private Sector CompaniesPlaying Games within the Organization
Chapter 2: Citizens’ Participation – Theory and Practice: Confronting the Theory with some Stories about Citizens’ ParticipationRedistribution of Power, Deliberation and WorkabilityArnsteins’s Ladder of Citizens’ Participation – Remastered (German Version 2018)The Story of the “Blue Lagoon” and the Problem of “Tokenism”“Do More of the Same”: Politicians and Planners put their Faith in “Tokenism”The “Story of the Expertise of Citizens”: Deliberation works better without the PeopleThe Story of “The People in the Sun” vs. “The People in the Shade” and the Problem of “Traditional” Planning and Participation
Chapter 3: Behind the Scenes: What empirical Evidence is Telling us about the Practice of Citizens’ ParticipationThe Participation Dilemma (in Germany): The more Possibilities there are, the more the People Demand and Stay AbsentDeliberative Methods Need much Time and Effort and are UnpopularPeople Distrust Politics and Like to keep an Eye on itCrisis of Representative Democracy: Citizens’ Participation as the wrong Medication for a Phantom Pain?Equality and Fairness: Only Elections and Referendums Score Well
Chapter 4: Citizens’ Participation – How Gamification can help Citizens’ Participation to FlourishPorto Alegre and the High Hopes for a new Democracy (“Old Wine in New Bottles”?)A brief history of Participative Budgeting in GermanGamification in the Planning of Big Infrastructure Projects: Workability through Visualization and Systemic Consensus
Chapter 5: Lessons Learned: An Author’s DigestPlaying (Games): An Enduring Success StoryWorkability: What Makes a Game Successful?Citizens’ Participation as the Reinvention of Democracy: “Who is Going to Rescue the Rescuer?”Citizens’ Participation: How to Bridge the Abyss Between Ideal and RealityTwo Success Stories about Citizens’ Participation: Gamification is More than Adding a Clown to a Citizens’ Jury
Bibliography
Index