Yaman / Covington | I'll Take Learning for 500, w. CD-ROM | Buch | 978-0-7879-8306-2 | sack.de

Buch, Englisch, 272 Seiten, CDROM, 004, Format (B × H): 154 mm x 225 mm, Gewicht: 356 g

Reihe: Pfeiffer Essential Resources f

Yaman / Covington

I'll Take Learning for 500, w. CD-ROM

Using Game Shows to Engage, Motivate, and Train. Foreword by Sivasailam Thiagarajan

Buch, Englisch, 272 Seiten, CDROM, 004, Format (B × H): 154 mm x 225 mm, Gewicht: 356 g

Reihe: Pfeiffer Essential Resources f

ISBN: 978-0-7879-8306-2
Verlag: Wiley & Sons


Lieferung vom Verlag mit leichten Qualitätsmängeln möglich
Yaman / Covington I'll Take Learning for 500, w. CD-ROM jetzt bestellen!

Weitere Infos & Material


CD Content.

Foreword by Sivasailam "Thiagi" Thiagarajan.

Introduction: Why We Wrote This Book.

A Tale of Two Classrooms.

First Things First . . . .

Part One: Game Shows and Learning.

1. Classroom vs. Hollywood: How Training Game Shows Differ from TV Game Shows.

2. Why Use a Game Show?

3. Myths, Misconceptions, and Frequently Asked Questions.

Part Two: Designing a Game Show for Learning.

4. Catalogue of Game Shows.

5. Selecting the Right Game for Your Purpose.

6. Customizing Your Game Show.

7. Customizations for Your Specific Game Show.

8. Teams, Titles, and Trinkets.

Part Three: Writing Effective Questions.

9. Question Types and Tips.

10. Effective Question Writing.

11. Questions to Fit Your Purpose.

12. Using Multimedia in Your Questions.

Part Four: Conducting a Game Show.

13. The Ultimate Game Show Host.

14. Maximizing Learning in the Game Show.

15. Setting Up for the Game Show.

16. High or Low Tech.

17. Rating Your Performance.

Successful Game Show Checklist.

Hallmarks of a Successful Game Show.

Troubleshooting Guide.

References.

Resources.

Research and Books That We Love.

Game Show Resources.

Trainer's Resources.

Index.

About the Authors.

How to Use the CD-ROM.

Continuation of copyright page.

CD Content.

Rules Checklist.

Checklist for a Successful Game Show.

Game Play Cards.

Jeopardy!

Family Feud.

Tic-Tac-Dough.

Beat the Clock.

Wheel of Fortune.

Concentration.

Who Wants to Be a Millionaire?

College Bowl.

Sample Game Shows.


Dan Yaman has been creating, hosting, and playing training game shows for over twenty years. He has been asked to speak at national conferences, trade shows, and private training sessions about the benefits and techniques involved with playing game shows in the training space. He is cofounder and president of a ten-year-old game show software company, LearningWare (www.learningware.com) based in Minneapolis, Minnesota.

Missy Covington has been writing in all facets for ten years; she holds dual degrees in English literature and psychology from the University of Minnesota. She is an experienced game show creator and has created custom game shows for trade shows, presentations, and national corporate events.


Ihre Fragen, Wünsche oder Anmerkungen
Vorname*
Nachname*
Ihre E-Mail-Adresse*
Kundennr.
Ihre Nachricht*
Lediglich mit * gekennzeichnete Felder sind Pflichtfelder.
Wenn Sie die im Kontaktformular eingegebenen Daten durch Klick auf den nachfolgenden Button übersenden, erklären Sie sich damit einverstanden, dass wir Ihr Angaben für die Beantwortung Ihrer Anfrage verwenden. Selbstverständlich werden Ihre Daten vertraulich behandelt und nicht an Dritte weitergegeben. Sie können der Verwendung Ihrer Daten jederzeit widersprechen. Das Datenhandling bei Sack Fachmedien erklären wir Ihnen in unserer Datenschutzerklärung.