Over 50 solid recipes for building high-quality 2D and 3D games with improved performance
E-Book, Englisch, 258 Seiten
ISBN: 978-1-83882-725-0
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Kein
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Table of Contents - Exploring the Godot 4 Editor
- Transitioning to GDScript 2.0
- 2D and 3D Rendering with Vulkan
- Practicing Physics and Handling Navigation in Godot 4
- Playing with Shaders in Godot 4
- Importing 3D Assets in Godot 4
- Adding Sound and Music to Your Game
- Making 2D Games Easier with Tileset and Tilemap
- Achieving Better Animations Using the New Animation Editor
- Exploring New Multiplayer Features in Godot 4